Different numbers
NE 50% to make another TD
NE 52% to make a 2 point
NE 60% to win in OT
NE 99% to make the XP
NE 1% to score twice including getting OS kick
SEA 95% to make the XP
SEA 52% to make a 2 point
Kicking the XP:
Successful (make the XP) -- NE chance to win = Score TD AND get 2 AND win in OT = .5*.52*.6 = .156
Unsuccessful (miss the XP) -- NE chance to win = Score TD AND kick XP AND win in OT = .5*.99*.6 = .297
Overall NE expected win probability = .95*.156+ .05*.297= 16.3%
Going for 2:Successful -- NE chance to win = NE scores twice = 1%
Unsuccessful -- NE chance to win = NE scores once and gets XP and wins in OT = .5*.99*.6 = .297
Overall NE expected win probability = .52*.01 + .48*.297 = 14.8%
Even with adjusted numbers it still comes out as the right call, or at worst a coin flip type call.
You old farts don't get the new school. You still probably want a team to kick the XP after scoring when down 15 with 5 minutes left too, just to "make it a one score game" rather than maximize your chance of winning by knowing upfront whether you need two additional scores or one.
Phil Simms is the absolute worst game management color guy in the business . He always says stupid shit when it comes to game management . And he always says a team is dumb going for 2 down 15.
http://forums.eog.com/showthread.ph...-less-and-less-stupid-the-move-was?highlight=
Here it is. Great thread
What if you don't make it and the Pats go for two and you lose on one possession? Not saying it would happen, but this shit can really become a chess match with a lot of risk management if teams really start to think outside the box.